COACH CENTAURI

Led by Miss Rose Horses, the Unleashed build their game through sudden fastbreaks

2 Points Shot 70%
3 Points Shot 70%
Lay-up 60%
Defense 2 Points 20%
Defense 3 Points 20%
Defense Lay-Up 20%
O Stat 80%
V Stat 70%
Shooting Guard

Muy Schillato

A shooting all-star: the quickest release of the Valley blended with his killer instict make him the public enemy number one of any defensive system. A complete hooper and a reliable defender, he does not have any blind spot. When he goes On Fire becomes confident and unstoppable with his own clutch skills.

Personal Skill

After having used an Onfire Lv.1 Chip, he gets back that chip to use it once again without applying its stellar extra bonus.

Power Forward

Lance Endure

A first-class power forward: a full-fledged shield that defend the paint, he can also stress the opponent small forward contensting even the 3 points line. The ultimate second fiddle that does not disdain to take the team on his shoulders in times of trouble. Highly skilled in collecting all the residual energies, he is a threat from all the spots of the court.

Personal Skill

He can spend his teammates' energy when he is not exhausted.

2 Points Shot 60%
3 Points Shot 60%
Lay-up 65%
Defense 2 Points 10%
Defense 3 Points 15%
Defense Lay-Up 25%
O Stat 60%
V Stat 70%
2 Points Shot 60%
3 Points Shot 60%
Lay-up 55%
Defense 2 Points 15%
Defense 3 Points 15%
Defense Lay-Up 15%
O Stat 65%
V Stat 45%
Point Guard

Serge Ceptor

A marshall in the court: a good attacker with a very reliable shoot and a good defender that never stop trotting on the opponent's tail. When Serge is in the game, there are no safe pass-lines for the foe. A tireless runner that triggers the Unleashed plan by countering every possible action without any effort!

Personal Skill

He does not spend any energy to intercept.

Small Forward

Dime N'Shons

A multidimensional small forward: a capital defender and a great attacker even if lacking from the long distance. He stands out for his fighting spirit and dives toward every loose ball. He is a wild card for his team with his insatiable appetite in countering that brings the opponent to nerve wrack!

Personal Skill

He can use an Offensive Rebound action to attempt to Intercept or Steal the ball from the opponent.

2 Points Shot 65%
3 Points Shot 45%
Lay-up 60%
Defense 2 Points 30%
Defense 3 Points 20%
Defense Lay-Up 15%
O Stat 45%
V Stat 45%
2 Points Shot 40%
3 Points Shot 40%
Lay-up 60%
Defense 2 Points 20%
Defense 3 Points 15%
Defense Lay-Up 25%
O Stat 45%
V Stat 65%
Center

Reley Baton

An old-school center: a well-trained defender that locks the paint. Her confort zone is under the rim where she's an accountable finisher. The prototype of a sixth-hooper that brings new extra energy on the court when her teammates run throgh oxygen starvation. She is Experience at the service of the tribe!

Personal Skill

She can be moved from the bench to the court without spending any coach action.

Center

Never Tired

A junior athlete with astonishing physical attributes. He's irreprensible when running to the rack but needs to improve his shooting technique. A serious barrier for the opponents but weak in covering the outside spaces. A never-ending source of energy that always guarantee fresh forces!

Personal Skill

Every time that he has to recover energy, he recovers one extra energy. This skill does not apply after a successful playbook.

2 Points Shot 45%
3 Points Shot 30%
Lay-up 60%
Defense 2 Points 30%
Defense 3 Points 10%
Defense Lay-Up 20%
O Stat 35%
V Stat 55%
2 Points Shot 45%
3 Points Shot 45%
Lay-up 60%
Defense 2 Points 20%
Defense 3 Points 20%
Defense Lay-Up 20%
O Stat 35%
V Stat 35%
Small Forward

Joy Kill

An impressive defender that can contest a wide range of enemy without conceding miss-matches. She is focused on overwhelming the opponent in its Achilles' heel. She has a marked sense of position that allows her to hazard difficult counter actions without leaving empty spaces.

Personal Skill

If a counter action played by her is not successful, then the opponent's fundamental receives a -10 malus.

Point Guard

Faust Exit

A vicarious point guard that does not lead in defense. On the other hand, his well-balanced attacking tendencies make him unpredictable. Running out from a screen is his favorite move. He can create loops of actions built on this fundamental thus becoming the first violin if required by the game!

Personal Skill

He does not spend any energy to attack after a screen made by a teammate.

2 Points Shot 45%
3 Points Shot 50%
Lay-up 45%
Defense 2 Points 15%
Defense 3 Points 10%
Defense Lay-Up 10%
O Stat 55%
V Stat 35%
2 Points Shot 60%
3 Points Shot 30%
Lay-up 50%
Defense 2 Points 15%
Defense 3 Points 15%
Defense Lay-Up 20%
O Stat 30%
V Stat 40%
Power Forward

Wally Block

A power forward that can threat the enemy's defense from anywhere inside the three-points line. A good shooter from the mid-range and a nice defender. He is specialized in screening the opponent to create open spaces for his teammates. He creates a powerful dynamic duo when playing beside Faust Exit. 

Personal Skill

He does not spend any energy to perform a screen.

Shooting Guard

Sin Miedo

A flexible hooper that can tailor his gameplay to the demands of the match. He is recognized as a fearless hooper with holistic attacking skills. He is always looking for the contact to exploit every offensive effort trusting on his well-trained skills to hover in the air to convert even the most diffcult shots.  He is a comeback artist that never gives up!

Personal Skill

If he gets fouled, the opponent does not gain any extra bonus on the defense.

2 Points Shot 50%
3 Points Shot 45%
Lay-up 45%
Defense 2 Points 15%
Defense 3 Points 15%
Defense Lay-Up 15%
O Stat 30%
V Stat 20%
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